A fun, activity-based coding program where children build games, animations and interactive stories using Scratch.
Designed for young learners. No previous coding experience required.
This program helps them move from simply consuming digital content to creating something of their own.
Consider analytical thinking an essential workplace skill.
The World Economic Forum also identifies creative thinking and technological literacy as increasingly important skills.
Scratch is designed especially for young learners between the ages of 8 and 16, though it is used by people of different ages worldwide.
Children around the world have created more than one billion projects using the Scratch creative learning platform.
Scratch uses colourful programming blocks instead of difficult coding syntax.
Children can drag, connect and test blocks to control characters, sounds, movements and game rules.
They see the result of their ideas immediately.
Scratch was created to help young people think creatively, reason systematically and work collaboratively.
Children don't just learn to code. They learn how to think, create and communicate.
Children turn their ideas into creative digital projects and learn to explain, demonstrate and present what they have built.
A supportive learning environment where children can explore coding, build projects and grow with confidence.
Children start with simple activities and progress step by step.
The trainer supports children while they build— not only while they watch.
Learners receive better opportunities to ask questions and solve problems.
Every stage results in something the child can demonstrate.
Parents can understand what their child has learned and created.
Instructions can be clarified in Tamil while children gradually develop technical vocabulary in English.
Parents can introduce children to coding without committing to an unnecessarily expensive program.
Children present their work and explain how their project functions.
Scratch is designed to give children a comfortable starting point for exploring creativity, problem-solving and technology through projects.
“I Played a Game” to “I Built a Game.”